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It Takes Two Chapters Guide: Chapter List, Tips, Minigames, and More

It Takes Two Chapters Guide: Chapter List, Tips, Minigames, and More
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It Takes Two chapters take you on a wild co-op adventure where players turn into tiny dolls on a mission to fix a broken relationship. You and your partner must work together through fun, creative levels to help a family come back together.

The game is made for two players, so you play with a friend or parent on the same screen or online. The story follows May and Cody, a couple on the brink of divorce who are magically transformed by their daughter’s wish. A talking book named Dr. Hakim guides them through a wild journey to fix their relationship. Young gamers and families love this game because it’s like a Pixar movie you can play – full of heart, humor, and creativity. Every level is different, and you’re never doing the same thing for too long, so it always feels fresh and exciting. So in this blog, we are going to talk about it takes two chapters, including tips, tricks and more.

How Many Chapters Are There In It Takes Two?

Many players wonder how many chapters it takes two to complete the story. It Takes Two has a total of seven chapters in the game. Each chapter is a unique world with its own theme, mechanics, and challenges. For example, one moment you’re flying through a tree with squirrel gadgets, and the next you’re navigating a magical snow globe. These distinct chapters give the game a storybook feel, providing natural break points if you want to take a rest.

None of the chapters are extremely long on their own. Most chapters take around an hour or a bit more to finish, so the entire adventure is very manageable. If you’re asking “how many chapters are in It Takes Two?”, the answer is seven – each packed with puzzles, enemies, and new co-op abilities.

Chapter List and Sections

Below is the complete It Takes Two chapters list in order, including all the sections (sub-levels) in each chapter. This It Takes Two chapters in order table will help you track your progress.

The game’s story flows through these chapters one by one, so follow along and you won’t get lost. Each chapter is broken into smaller sections or checkpoints that have their own names.

We list every chapter and section here so you don’t miss anything:

Chapter

Chapter Name


Sections (Sub-Levels)

1

The Shed

Intro; Wake-up Call; Biting the Dust; The Depths; Wired Up

2

The Tree

Fresh Air; Captured; Deeply Rooted; Extermination; Getaway

3

Rose’s Room

Pillow Fort; Spaced Out; Hopscotch; Train Station; Dino Land; Pirate Ahoy; The Greatest Show; Once Upon a Time; Dungeon Crawler; The Queen

4

Cuckoo Clock

Gates of Time; Clockworks; A Blast from the Past

5

Snow Globe

Warming Up; Winter Village; Beneath the Ice; Slippery Slopes

6

The Garden

Green Fingers; Weed Whacking; Trespassing; Frog Pond; Affliction

7

The Attic

Setting the Stage; Rehearsal; Symphony; Turn Up; A Grand Finale

 

As shown above, the It Takes Two chapters and sections take you through a huge variety of locations and mini-adventures.

For instance, Chapter 1: The Shed starts the journey in a toolshed, while Chapter 7: The Attic ends it with a grand musical finale. This chapters list is a handy reference if you want to see It Takes Two chapters in order or find where you left off.

You can replay any section from the main menu once you’ve beaten it, so feel free to revisit your favorite parts later. Now that you know the chapter list, let’s go over some tips for each part of the game!

Tips for Each Chapter

Each chapter in It Takes Two gives Cody and May new tools and abilities. You and your co-player will need to communicate and cooperate to overcome every obstacle. Below are helpful gameplay tips and strategies for every chapter of the game.

Follow these tips to tackle tricky puzzles, beat bosses, and have a smoother adventure through all the It Takes Two game chapters:

Chapter 1 – The Shed

Stick together and learn the basics. May gets a hammer head and Cody gets nails.

Tip: Practice using Cody’s nails to pin objects and create platforms, while May uses the hammer to swing across or smash obstacles. Communication is key when fighting the first boss (the Vacuum). Take turns distracting the boss and using the vacuum hoses to fire debris back at it. Keep moving to dodge attacks and you’ll clean that fight up in no time.

Also Read: Fortnite Star Wars

Chapter 2 – The Tree

Teamwork becomes even more important. Cody gets a sap gun and May gets a match gun.

Tip: Cover enemies and targets in Cody’s sticky sap, then have May ignite the sap with a match to cause explosions. This tandem attack will clear pesky wasp enemies quickly. In boss fights (like the giant Wasps and the Squirrel airplane battle), remember to use cover and coordinate shots. One player may need to steer or aim while the other fires, so stay in sync. Patience and timing will get you safely through the tree.

Chapter 3 – Rose’s Room

This chapter is long and full of imaginative sections. You’ll go through space, a toy castle, and more.

Tip: Be ready for the mechanics to change in each section. In Spaced Out, use Cody’s ability to change size and May’s gravity boots to navigate the planets and puzzle rooms. In the Hopscotch and Dino Land areas, take your time to solve the toy puzzles (for example, one player might need to arrange blocks while the other operates a toy dinosaur).

When you reach Once Upon a Time/The Castle, work together to defeat the boss (the stuffed elephant Queen). One player might draw the boss’s attention while the other attacks from behind. Always talk to your partner and coordinate your moves, because each part of Rose’s Room has unique rules.

Chapter 4 – Cuckoo Clock

Time is the theme here. Cody and May gain special powers related to time.

Tip: Cody can rewind or fast-forward certain objects, and May can create a clone of herself to teleport. Use Cody’s time powers to move platforms or repair broken paths, then have May teleport to reach switches almost simultaneously.

Many puzzles require one player to freeze or adjust time while the other positions a clone. For the clock tower boss, focus on avoiding its attacks by timing your dodges, and use your abilities to hit its weak points when an opening appears. Stay calm and solve one gear at a time together.

Chapter 5 – Snow Globe

In this winter wonderland, Cody and May each hold one half of a magnet.

Tip: Remember that opposite magnetic poles attract and like poles repel. Use this to pull yourself toward magnetic surfaces or push objects away. Communication is important when you have to do things like swinging across gaps using magnet power – one player might create a magnetic pull for the other. Enjoy sliding on the ice and don’t rush; timing your magnet uses is crucial.

In the Winter Village section, explore to find fun interactions (there’s a little town to enjoy). When solving the big magnet puzzles, discuss who will use the red side and who will use the blue side. Work together like two sides of a magnet!

Chapter 6 – The Garden

Cody regains his love for gardening here. He can grow and transform into plants, while May gets a water gun to help the plants.

Tip: Use Cody’s plant transformations to clear paths – for example, turn into a vine to grab and pull platforms, or a cactus to shoot enemies. Meanwhile, May should water wilted plants to make them grow. In combat, target the source of the weeds first (like a big evil plant) and have Cody bind enemies with vine attacks while May sprays them.

During the greenhouse boss fight (a monstrous plant creature), coordinate so that Cody restrains the boss when possible and May attacks its vulnerable spots. Tackle the garden’s weeds together, and you’ll bloom in victory.

Chapter 7 – The Attic

This is the grand finale with a musical theme. May finds her voice (literally) and Cody supports with lighting and percussion.

Tip: Embrace the rhythm! May has a singing ability that can break glass or activate microphones, and Cody can create spotlights or play instruments to affect the environment. During the music puzzles, sync up your actions – for example, Cody might need to carry speakers or aim lights while May sings to charge them. The final concert scene is more of a performance than a fight: don’t be shy to put on a show! Hit the notes, time your inputs, and enjoy the heartfelt ending.

Communication and timing are the ultimate keys, as they have been all game long. Finish strong and take a bow!

Following these chapter-by-chapter tips will help you overcome the toughest challenges It Takes Two has to offer. Remember, the game is all about cooperation. If you ever get stuck in any chapters in It Takes Two, talk with your partner and try a different approach together. Two heads are better than one!

Minigames

One of the best surprises in It Takes Two is the collection of fun minigames hidden throughout the chapters.

There are 25 different minigames scattered across the seven chapters. These are like little competitive games or challenges you can play against your partner. Minigames are not required to beat a chapter, but finding them adds extra fun and replay value. Each minigame is unique – some are tests of skill, some are races, and some feel like classic games.

For example, in Chapter 1 you can find “Whack-a-Cody,” a whack-a-mole style game where one player pops up and the other tries to bonk them with a hammer.

In Chapter 2, there’s “Tug of War,” where both players mash a button to pull a rope. Later on, you might stumble on a tank battle game, a target shooting challenge, or even a snowball fight in the winter village. Keep an eye out for interactable objects or areas off the main path – that’s often where a minigame is hiding.

When you discover a minigame, the title appears on screen, and you can play it as many times as you want. It’s a nice break from cooperation because minigames let you compete for bragging rights. If you miss any, don’t worry. After beating the story, you can use chapter select to go back and find them all.

There’s even an achievement for finding every minigame (see below). Whether you’re a completionist or just love friendly competition, these minigames are a blast to play and can add hours of enjoyment to It Takes Two.

Achievements

For players who enjoy collecting trophies and achievements, It Takes Two has plenty of goals to chase. On consoles there are trophies, and on Xbox/PC there are achievements, but they all cover the same challenges.

In total, the game features 20 achievements to unlock. Many of these are tied to story progress – you’ll earn them simply by completing chapters and major boss battles. For example, finishing the final chapter unlocks an achievement called “It Took Two,” celebrating your co-op success.

Other achievements reward you for exploration and having fun in the game’s world. One notable achievement is “Minigame Megalomania,” which you get for finding all 25 minigames. This encourages you to discover every little game hidden in the chapters.

There are also quirky achievements like “Fried Friendship”, which involves a funny optional interaction early in the game (hint: it takes two to make a circuit…). These side achievements often come from doing something playful or unexpected with your partner. None of the achievements are too difficult – you don’t have to play on hard mode (the game doesn’t even have difficulty settings) or anything like that.

If you’re an achievement hunter, It Takes Two is a great game to 100%. You can replay any chapter or section to clean up the achievements you missed. Most players report it takes around 12-15 hours to unlock all achievements, which is not too daunting.

It’s a fun journey toward the platinum trophy or full gamerscore because you get to experience all the creative content the game offers. So grab a friend, play through every chapter, try every minigame, and you’ll likely unlock every achievement along the way. Enjoy the satisfaction of seeing that 100% completion – it’s a true testament to perfect teamwork!

How Long to Beat It Takes Two

It Takes Two isn’t a very short game, but it’s not too long either – it’s just right for a co-op adventure. If you’re wondering how long it takes to beat It Takes Two, the answer depends on how you play. 

For most players, the story takes about 10 to 12 hours to finish. That’s usually spread out over a few play sessions. Each of the seven chapters is roughly one to two hours, depending on how quickly you solve the puzzles. If you and your partner rush through just the main objectives, you might finish on the lower end of that range (some skilled pairs even beat it in around 10 hours).

On the other hand, if you take your time, explore every corner, and play all the minigames, it can last up to around 14 hours or more. Newer or younger gamers might also take a bit longer, and that’s okay – the journey is meant to be enjoyed. There’s no need to hurry.

 The game doesn’t have filler or boring fetch quests, so those 10-14 hours are filled with fresh, fun content the whole way through. In fact, players often say the adventure “never seems to run dry on creative ideas”, making the time fly by.

In summary, expect to spend roughly a dozen hours on your first playthrough of It Takes Two. It’s a manageable length for a weekend game with a friend or family member. And if you love it, you can always replay chapters to find things you missed.

 The experience is so varied and enjoyable that it’s worth every minute. So now that you know how many chapters does it takes two have (seven) and how long it might take, you can plan your co-op gaming sessions accordingly. Get ready to team up and dive into this heartfelt adventure – it’s going to be an unforgettable ride from Chapter 1 to Chapter 7!

Conclusion

It Takes Two offers a memorable journey through creative chapters that teach the value of teamwork. With this guide, you have a complete overview of all chapters in order, tips to get past tough spots, and fun extras like minigames and achievements to explore. Now you know how many chapters “It Takes Two” has, and you’re prepared to face them all.

Grab a friend or a family member, start at Chapter 1, and enjoy every moment of this charming co-op game. Remember: it truly takes two to beat this game.

so communicate, cooperate, and have a great time! Happy gaming!

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