You open a door. Something is waiting in the dark. Heart pounding, you step forward and a monster lunges at you. Welcome to Roblox Doors, a horror game where monsters lurk behind almost every door. This game turns the Monsters Inc doors concept on its head; instead of friendly monsters, you get deadly ones. Every new room in Doors brings a fresh scare for general gamers and Roblox players alike. In this guide, as a pro Doors player, I’ll walk you through all Doors monsters and how to survive each one.
How Many Monsters Are in Doors?
Players often ask how many monsters are in Doors. The answer: at least 14 unique monsters (entities) can appear in the game. In fact, if you count every hostile entity and trap, there are around 15–16 monsters in Doors after the Hotel+ update. Floor 1 (the Hotel) features about 14–16 distinct monsters you might encounter. A recent Floor 2 update (The Mines) even added a few more new monsters on top of these. Below, we’ll list all Doors monsters names and how to survive them.
Note: In Roblox Doors, monsters are often called “entities.” We’re focusing on the hostile ones that can scare or kill you.
All Doors Monsters in Roblox (Names & Tips)
Wondering about the Doors Roblox monsters names and behaviors? Here is a full list of Roblox Doors monsters (Floor 1) and some pro survival tips for each. Keep these tips in mind as you make your way to Door 100!
Rush
Rush is usually the first monster you meet. Rush announces itself by flickering lights and a growing growling sound. It speeds through rooms and will instantly kill you on contact.
How to survive: The moment lights flicker, hide in a closet, vent, or under a bed fast. Wait for Rush to pass and break the lights, then continue. Rush won’t return immediately after it rushes by.
Ambush
Ambush is like Rush’s evil twin. Ambush also triggers flickering lights and scary noise, rushing through rooms to kill you. However, Ambush doesn’t just pass once; it can come back multiple times (2–6 passes) before leaving.
How to survive: Hide when Ambush arrives, but keep getting out and re-entering your hiding spot between its passes. Time your exits; if you stay in one place too long, Hide (another monster) will kick you out. Ambush is faster than Rush, so be quick when switching hiding spots.
Halt
Halt is a ghostly blue entity that turns a hallway into a deadly game. When Halt is coming, lights flicker, but it appears behind the next door you open instead of immediately. You’ll enter a long dark corridor with Halt’s glowing eyes at the end.
How to survive: Run down the hallway toward the exit door, but follow any on-screen instructions. If the word “TURN AROUND” flashes, turn around immediately (or walk backward). Keep reversing whenever prompted until you escape the hallway. Do not let Halt touch you, a touch will drain about 60% of your health.
Hide
Sometimes hiding can hurt you. Hide is a formless monster that appears if you stay in a wardrobe/closet or under a bed for too long. The screen will start to flash red with a “Get Out” warning when Hide is about to attack.
How to survive: Don’t camp in hiding spots. If you see the “GET OUT” alert, immediately step out. If you fail to exit in time, Hide will forcibly eject you and take ~40% of your health. After that, you can’t hide again for a short cooldown, leaving you vulnerable.
Pro tip: Use hiding spots only as long as needed (e.g., to dodge Rush/Ambush), then get out.
Eyes
Eyes is a creepy swarm of glowing eyes that can appear at random. A purple aura in a new room means Eyes is about to spawn. Once it materializes, this 36-eyed entity will float and stare. If you look directly at Eyes, it takes 10 HP of your health per glance.
How to survive: Do NOT look at it. When you see the purple glow or Eyes appear, face the floor or wall and sidestep around it. Avoid its gaze completely until you leave that room. If you hear a shimmering sound and take damage, it means you accidentally looked at Eyes.
Screech
Screech is a sneaky monster that haunts dark rooms. If you enter a pitch-black area, Screech may spawn and whisper a quiet “psst” behind you. It loves to jump-scare you from the darkness.
How to survive: The moment you hear “psst”, turn quickly and look around. If you spot Screech in time (a small dark creature with teeth), stare at it, and it will scream and vanish without hurting you. If you fail to spot it, Screech will bite, dealing 40 damage.
Pro tip: Carry a light source (lighter, flashlight) in dark rooms to reduce the chance of Screech attacking.
Snare
Snare is a trap entity found only in the late-game Greenhouse rooms (around Door 90+). It’s basically an evil plant on the floor. Snare hides in the tall grass and is hard to see in the dark. If you step on Snare, it will grab your leg and hold you in place for a few seconds. You also take a small hit of 10 HP damage.
How to survive: In the greenhouse, move slowly with a light source to spot trap plants on the ground. If you get caught by Snare, you’ll be stuck and unable to run from Rush/Ambush, which can be deadly. So watch your step!
Jack
Jack is a harmless but frightening entity. It can appear as a jump-scare in closets or behind doors. Jack doesn’t damage you directly. Its goal is to startle players and, in closets, to block you from hiding.
How to survive: There’s nothing to survive—Jack won’t kill you. If Jack appears in a wardrobe, you simply can’t enter that wardrobe for a moment. Once it vanishes, the closet is safe again. Just catch your breath and keep going. (Jack is very rare, so many runs won’t encounter it at all.)
Shadow
Shadow is an even rarer version of Jack. Shadow has a tiny chance to appear when you open a door to a new room. It flashes a dark figure and a very loud shriek, then disappears instantly.
How to survive: Like Jack, Shadow cannot hurt you. The worst it does is startle you with its loud scream. If you encounter Shadow, consider yourself lucky (it’s a 1 in 1200 chance)! Just recover from the scare and move on.
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Timothy
Timothy is a small spider monster that hides in drawers. Each time you open a drawer, there’s a tiny chance Timothy will jump out at your face. It’s a quick jump-scare and Timothy bites for 5 points of damage.
How to survive: You cannot predict or avoid Timothy when looting drawers, it’s pure luck. The damage is only 5% of your health, so it’s usually not lethal by itself. Just don’t panic if a spider suddenly pops up. Keep your health in mind if you get hit, but otherwise continue searching drawers for loot (the benefit of items outweighs the low risk of Timothy).
Window ( aka “Window Jack” or “Bob” face)
Window is a spooky smiling face that sometimes appears outside windows during thunderstorms. When lightning flashes, you might see Window’s glowing grin looking in at you. It disappears with the next lightning strike.
How to survive: Window does nothing harmful. It’s there just to creep you out. You can’t interact with it, and it won’t hurt or affect gameplay at all. So, enjoy the creepy ambiance and keep moving.
Void
Void is a multiplayer-only entity. If a player lags far behind the group, the Void will teleport that straggler forward to the team. It gives a small scare but deals no damage.
How to survive: Stick with your team! If you get teleported by Void, just regroup and continue. Void only exists to prevent players from getting completely left behind. In solo play, Void doesn’t appear at all (instead, Glitch handled teleporting in older versions).
Glitch
Glitch is a weird entity that used to be a bug (now it’s a feature). Glitch can appear if the game has trouble loading a new room or if you get too far separated in multiplayer. Glitch will suddenly teleport you to the correct location. In multiplayer, being too far behind can cause Glitch to deal about 40% damage before teleporting you. In solo, current versions of the game usually have Glitch teleport you with no damage if a room fails to load.
How to survive: There’s no direct way to counter Glitch; it’s there to fix broken situations. To avoid the multiplayer damage, try to keep up with your teammates (so Void teleports you instead of Glitch). Fortunately, Glitch is quite rare now.
Dupe
Dupe is a tricky monster added in the Hotel+ update. Dupe hides behind fake doors. Occasionally you’ll find two doors with numbers in one room (e.g. Door 12 and Door 13) when there should only be one. If you enter the wrong door (the one with the wrong number), Dupe will jump out and attack, dealing a hefty chunk of damage (around 40% health).
How to survive: Pay attention to door numbers. Always remember the last door number you passed. For example, if you just left Door 10, the next real door is 11. A door labeled 12 in that case is a trap. If you forget, you can backtrack and check the previous door number. In multiplayer, communicate with team members to pick the correct door. Choosing correctly lets you avoid Dupe entirely; choosing wrong means a painful surprise!

Seek
Seek is one of the most iconic Doors monsters. It’s a tall black humanoid with one giant eye. Seek triggers a major chase sequence twice per game (around doors 30–45 and again around 80–95). You’ll know Seek is close when eyeball patterns start appearing on the walls. Then, entering a long hallway will cause Seek to emerge from a puddle cutscene and start chasing you fast.
How to survive: This is an obstacle course run. Sprint down the hall and through the subsequent rooms while dodging obstacles. Crouch under fallen furniture and hands, avoid the swinging chandeliers, and follow the blue Guiding Light sparkles which show the correct path. If you take a wrong turn or get slowed down, Seek will catch and instantly kill you. Keep an eye (pun intended) on the guiding cues and you can escape Seek.
Pro tip: If you find a Crucifix item, it can briefly stun Seek during the chase, but it won’t banish him for good.
Figure
Figure is the grand finale monster at Door 50 and Door 100. It’s a tall, blind, Demogorgon-like creature that hunts by sound. In the library (door 50) and the final escape (door 100), Figure roams the area listening for players. If you move or make noise near it, it will beeline to you and kill you instantly if it catches you.
How to survive: Stealth is key. When Figure is around, crouch-walk at all times to stay quiet. Collect the items or puzzle pieces you need (books for the code in the library, fuses at door 100) while staying out of Figure’s way. If Figure starts coming toward you, hide! In Door 50, hide in a wardrobe and complete the heartbeat minigame to avoid detection. In Door 100’s final chase, you’ll need to run after solving the puzzle. If you stay quiet and patient, you can slip past Figure.
Pro tip: Figure can’t see, but it will patrol near any noise, so don’t bump into furniture or teammates. Throwing a flash grenade (Vitamin or Bottle) is not a thing here, so pure stealth and timing will save you.
Final Tips and Conclusion
Surviving all these Doors monsters is no easy feat, but it’s incredibly fun and thrilling. Monsters, doors, monsters… every step in Roblox Doors tests your nerve and skills. From my experience (with many playthroughs under my belt), the key is to stay alert and use your ears. Most monsters give audio cues, flickering lights, whispers, and growls, so sound is your best warning system. Also, manage your items: keep a lighter or flashlight for dark rooms (Screech and Snare), and save vitamins or pills to outrun Seek.
Remember, each monster in Doors Roblox has a pattern or weakness you can learn. This full list of Doors Roblox all monsters names, and tips should arm you with the knowledge to beat them all. Now that you’re prepared, go ahead and try another run. Stay sharp, keep moving, and you’ll reach Door 100 and defeat all Doors monsters lurking in the hotel.
Good luck opening those next doors, and don’t let the monsters get you!